

The regular archwitches won't give you a UR card. Don't even bother until you have at least 20K jewels. You have very low odds of summoning a single UR, and extremely low odds of getting more than one of the same.

Keep all 3 busy all the time so you're making the most of your 500 jewels. Or work on 2 while upgrading your castle or Parliament Building (the latter will eventually pay for itself by reducing your soldier cost).
#Valkyrie crusade guide beginner upgrade#
You can upgrade all 3 types of resources (or their storehouses) at the same time. I know some will disagree, but I know from my own experience that a third workshop is really helpful even when you're fairly new. The main reason EH is difficult is that you have to build multiple teams and you can't use a card in two teams at the same time, which means you need 10 strong cards and not only 5 like with normal AWs, ideally they have the right element too (though this is not THAT much of an issue in easy because the wave isn't that strong).Ĭritical damage is, I believe, x10 atk (which isn't the same as x10 damage because the formula seems weird).
#Valkyrie crusade guide beginner plus#
The AWs in beginner are around level 100-150 plus they sometimes have some sidekicks too. You get the idea - if you can't win a good percentage you'll waste a ton of BP. If all of your teams are defeated you can recover them for 2/3/4 BP and continue (which again consumes BP). If you lose, you can chose another one to fight again, each fight costs 1 BP. You will face an AW, you choose a unit to fight it. In advanced you need all four, on the beginner only the first two. A round battle will consist of 2 (beginner) to 4 (advanced) archwitches, and you will use the elemental teams to fight these. You go through it like a normal map, but instead of regular enemies there's round battles. Basically, it's a special area with an element each day. I'd say don't bother with it if you're completely new because it will be a total waste of BP and vitality. (thus lowering them into a critical situation) Etc.ĮH is fairly challenging. Actually I guess my specific question is "how are crits handled in this game?" I've played a lot of games in my life, and some of them handle crits as just 2x damage modifiers, and some use it other ways, such as taking a green HP enemy and lowering them down to Red HP in one hit. (I don't like "Battle Start" or "Near Death/Defeat" abilities.)Īlso, random question, but what does "critical damage" mean? Does it just mean 2x damage?. Like why is there 5 pages/groups for each element? And I'd love to Amalgamation the 5 Rossa's I've gotten so far with the one card from Element hall. Elemental Hall (Round battles consume BP, also there's a time limit on them plus stuff like chance time)Ĭan you comment on how good of a team you need for the Elemental Hall? I've never done it before (only started playing on the 27th of last month) and I've been trying to read the Wikia page, but am still confused on some things.
